In the first stages of creating mechanics for radiation poisoning/resistance and cameras/turrets (as enemies).Level design for the rest of the parsons is ongoing.These are big bruisers unlike the tiny med bot/repair bot. Created a new enemy type/template, the big hover bot, which will come in three flavors, cargo bot, maintenance bot, and security bot.Begun the mapping of Pandora Station proper.I will change the title of the game here on itch (a great feature and one I'm glad this site has!) Don't worry, I'm not cancelling the project! I'm going to be changing some of the music from 8-bit chiptune to more of a sumptuous hi-fi orchestral sound, and renaming the story elements and characters that are explicitly from System Shock/System Shock 2 (which will probably also involve fine-tuning the intro), but I don't have to really throw out any assets or progress, which is great! The new title is going to be Quarantined and the focus is shifting from making a 'Shock fangame in the System Shock universe to making an original, commercially viable scifi action RPG that takes its primary inspiration from the 'Shock series of games. Hey so based on the lack of attention/traction/engagement/notice/feedback Retro Shock has gotten, I'm going to be changing the title and the focus sooner rather than later.
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